University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Animation for Games

Edinburgh Napier University · Edinburgh
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 30% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Animation for games is a highly specialised creative and technical discipline that sits at the intersection of traditional animation principles and real-time interactive technology. Games are the largest entertainment medium in the world, and the quality of character movement, environmental animation, and visual storytelling within them has risen to a level that demands skilled specialists who understand both how to create compelling movement and how game engines and pipelines work. This is not simply animation applied to games; it requires a deep understanding of the constraints and possibilities of real-time rendering and the collaborative workflows of production studios.

At Edinburgh Napier University, this four-year programme develops both the artistic and technical dimensions of games animation. You will study the foundational principles of animation, including timing, weight, and the communication of personality and emotion through movement, alongside the software and technical skills used in professional game development. You will learn to rig characters, create motion capture workflows, animate in-engine, and work within the asset pipelines that studios use to manage production at scale.

The programme includes a sandwich year, giving you an extended period of professional experience in the industry, alongside a year abroad and work placement opportunities that broaden your professional network and cross-cultural experience. Edinburgh's creative technology sector provides a relevant and stimulating environment for this kind of study.

Graduates work as character animators, technical animators, and riggers in games studios of all sizes, from small independent developers to large international publishers. Visual effects companies, film and television animation studios, and VR and AR development teams also offer roles that draw on games animation skills. The technical pipeline knowledge developed in the programme is valued in any role that requires understanding how animated assets move from creation to the finished product.

Some graduates choose to build independent careers in freelance animation or go on to postgraduate study in animation, games development, or computer graphics.

Could you get in?
The grades students arrived with
96-111 pts10%
112-127 pts10%
128-143 pts10%
144-159 pts25%
160-175 pts10%
176-191 pts30%
208-223 pts10%
224-239 pts10%
How they qualified
55% got in with A-levels. The rest came in a mix of ways:
A-levels55%
other higher education30%
an Access course10%
no formal qualifications5%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
65%
In work or further study after
70%
Continue past first year
87%
Student satisfaction
What graduates earn over time
£27,500
3 years on
£34,500
5 years on
What graduates actually go on to do % of leavers
Sales occupations10%
Information Technology ProfessionalsHighly skilled35%
Skilled trades occupations6%
Science, engineering and technology associate professionalsHighly skilled15%
Elementary occupations6%
Web and Multimedia Design ProfessionalsHighly skilled6%
Administrative occupations5%
Media ProfessionalsHighly skilled2%
What students say National Student Survey
87%
of students are satisfied with the course overall
Teaching98%
Assessment & feedback91%
Academic support91%
Well organised88%
Learning resources78%
Student community84%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Edinburgh Napier University's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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