University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Computer Science and Creative Industries Business Management

Liverpool Hope University · Liverpool
Qualification
Degree
Length
3 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 25% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Computer Science and Creative Industries Business Management is a combination designed for the growing number of professionals who work at the intersection of technology and the creative economy. The creative industries, encompassing film, television, music, gaming, fashion, design, and the arts, are increasingly shaped by digital platforms, data analytics, and technological innovation. A graduate who understands both the technical capabilities of computing systems and the business dynamics of creative sectors occupies a genuinely useful position in that landscape.

At Liverpool Hope University, this three-year full-time programme includes a sandwich year with work placement opportunities and a year abroad, giving you structured professional experience in both technical and creative business environments. You will study programming, algorithms, databases, and software development alongside modules in creative industries management, marketing, intellectual property, and the economics and organisation of creative businesses. The combination encourages you to think about technology not just as an engineering challenge but as a commercial and cultural force, and to approach business not just as management theory but as something that operates through specific creative and technological contexts.

Career destinations for graduates with this combination are genuinely diverse. Technology companies serving the creative sector, digital agencies, games studios, streaming platforms, music technology firms, and arts organisations all employ people who can bridge the technical and the commercial. Product management, digital marketing, business development, and project management are common roles.

Many graduates also start their own ventures, using their combined expertise to build technology products for creative markets. Postgraduate study in digital media, creative industries management, or computer science is available for those who want to specialise further.

Could you get in?
The grades students arrived with
<48 pts1%
48-63 pts11%
64-79 pts13%
80-95 pts16%
96-111 pts14%
112-127 pts15%
128-143 pts6%
144-159 pts4%
160-175 pts2%
176-191 pts1%
How they qualified
88% got in with A-levels. The rest came in a mix of ways:
A-levels88%
other higher education6%
an Access course3%
no formal qualifications2%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
88%
In work or further study after
75%
Continue past first year
83%
Student satisfaction
What graduates earn over time
£17,500
3 years on
£20,500
5 years on
What graduates actually go on to do % of leavers
Sales occupations15%
Administrative occupations15%
Business and public service associate professionalsHighly skilled20%
Information Technology ProfessionalsHighly skilled40%
Web and Multimedia Design ProfessionalsHighly skilled20%
Finance ProfessionalsHighly skilled10%
Science, engineering and technology associate professionalsHighly skilled10%
Process, plant and machine operatives15%
What students say National Student Survey
83%
of students are satisfied with the course overall
Teaching84%
Assessment & feedback80%
Academic support81%
Well organised79%
Learning resources76%
Student community76%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Liverpool Hope University's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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