University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Computer Science

University of Keele
Qualification
Degree
Length
3 yrs
UK fees / yr
£9,535
Study
full-time
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Computer science with a games specialism sits at the intersection of computing's most technically demanding foundations and one of the world's largest and most innovative creative industries. The games industry drives significant advances in graphics, artificial intelligence, physics simulation, and human-computer interaction, and it employs computer scientists who need both rigorous technical skills and the creativity to apply them in interactive entertainment contexts. Studying computer science with a games focus means you develop the core computing knowledge that transfers across the industry while also gaining specific expertise in game development, graphics programming, and interactive systems.

At Keele this three-year full-time programme develops your foundational knowledge in algorithms, data structures, programming, software engineering, and computer systems alongside the specialised content relevant to games development. You will learn to design and build game systems, to work with graphics pipelines and real-time rendering, and to apply artificial intelligence techniques in interactive contexts. The combination of core computing rigour and games-specific knowledge produces graduates who are well equipped for a variety of technical roles in the games industry and beyond.

A sandwich year provides the opportunity to spend a full year working in a professional environment, which in the games industry is one of the most valuable experiences a student can have given how studio culture and production pipelines differ from what you encounter in academic study. A year abroad is also available, and work placements are integrated throughout.

Graduates move into roles as games programmers, software engineers, graphics developers, tools programmers, and technical artists in games studios of all sizes, as well as into computing roles in technology, simulation, visualisation, and other sectors where the skills of games-focused computer science are valued. Many also continue to postgraduate study in computer science, games technology, or related fields.

Could you get in?
The grades students arrived with
<48 pts10%
80-95 pts30%
96-111 pts30%
112-127 pts10%
128-143 pts10%
144-159 pts10%
160-175 pts10%
How they qualified
95% got in with A-levels. The rest came in a mix of ways:
A-levels95%
other higher education5%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
80%
In work or further study after
100%
Continue past first year
85%
Student satisfaction
What graduates earn over time
£26,500
3 years on
£37,000
5 years on
What graduates actually go on to do % of leavers
Information Technology ProfessionalsHighly skilled45%
Sales occupations5%
Elementary occupations5%
Science, engineering and technology associate professionalsHighly skilled20%
Teaching ProfessionalsHighly skilled5%
Administrative occupations5%
Business and public service associate professionalsHighly skilled5%
What students say National Student Survey
85%
of students are satisfied with the course overall
Teaching77%
Assessment & feedback78%
Academic support79%
Well organised83%
Learning resources87%
Student community88%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Keele's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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