Computing for Digital Media and Games
Computing for digital media and games sits at the creative and technical frontier of the digital industries, combining the programming skills and systems thinking of computer science with the artistic and storytelling ambitions of digital media and game development. The digital media and games sector is one of the fastest growing in the UK economy, and it demands practitioners who are comfortable moving between writing code and making creative decisions about how an experience looks, feels, and plays.
At the University of Sussex this four-year, full-time programme includes a foundation year and an industrial placement year, providing both a supported academic entry and a full year of professional experience in industry before you graduate. Sussex has a long history at the forefront of digital media development, from the origins of computer graphics to today's game-engine-based development and cloud-based video production, and the programme draws on that research heritage. You will develop technical skills in programming, game engine development, and digital media production alongside the conceptual and creative abilities needed to contribute meaningfully to the design and production of digital experiences.
Graduates work in the games industry, in digital media production companies, in interactive experience studios, and in the growing range of organisations that use game-engine technologies for training, visualisation, architecture, and interactive storytelling. Many move into roles as programmers, technical artists, engine developers, tools developers, or technical leads. Others build careers in digital media production, visual effects, animation, or interactive art.
The industrial placement year is a significant advantage in a competitive sector, and Sussex's research connections add depth to the academic formation. Further study at Masters level in games technology, computer science, or digital media is available for those who want to specialise further.