University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Art with Foundation

The University of Westminster
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 23% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games art is the visual creative discipline at the heart of the games industry, responsible for every element of a game's appearance: the characters, environments, props, user interfaces, and visual effects that create the world players inhabit. It combines traditional artistic skills, including drawing, composition, and colour theory, with the technical competence to create real-time three-dimensional assets that perform well on modern hardware. Games artists must understand both the artistic and technical constraints of their medium, producing work that is visually compelling within strict technical boundaries.

At the University of Westminster, this four-year, full-time programme begins with a foundation year, which provides students from non-traditional art and design backgrounds with the creative and technical foundations needed before progressing to the main degree. As you advance through the programme, you will develop skills in character design, environment modelling, texture and material creation, and the workflows used in professional game development. The programme includes a sandwich year and work placement opportunities, giving you professional industry experience before you graduate, which in a competitive creative sector is crucial for building a portfolio and professional network.

The typical entry tariff is 104 UCAS points.

Games art graduates work as character artists, environment artists, concept artists, texture artists, technical artists, and art directors in game studios of all sizes, from major console and PC developers to mobile game companies. The skills developed are also relevant in visual effects, animation, virtual reality, and the broader interactive media sector. Many graduates build portfolios that reflect both artistic range and technical proficiency, and this combination is what the industry most consistently seeks.

Postgraduate options include games art, animation, and digital arts programmes for those who want to develop further.

Could you get in?
The grades students arrived with
<48 pts5%
48-63 pts5%
64-79 pts10%
80-95 pts25%
96-111 pts30%
112-127 pts20%
128-143 pts5%
144-159 pts5%
160-175 pts5%
How they qualified
100% got in with A-levels.
A-levels100%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
85%
In work or further study after
77%
Continue past first year
98%
Student satisfaction
What graduates earn over time
£29,500
3 years on
£38,000
5 years on
What graduates actually go on to do % of leavers
Sales occupations20%
Information Technology ProfessionalsHighly skilled25%
Administrative occupations10%
Web and Multimedia Design ProfessionalsHighly skilled20%
Elementary occupations10%
What students say National Student Survey
98%
of students are satisfied with the course overall
Teaching94%
Assessment & feedback100%
Academic support95%
Well organised97%
Learning resources98%
Student community95%
More courses like this
Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on The University of Westminster's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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