University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Art with Integrated Foundation Year

Ravensbourne University London · London
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 20% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games Art is the specialist practice of creating the visual assets that make interactive entertainment worlds feel vivid, coherent, and believable. Everything you see in a video game, from the contours of a character's face to the texture of a cobblestone street or the glow of an alien sky, is the work of games artists who understand both the aesthetic principles of visual design and the technical constraints of real-time rendering in game engines. The discipline requires fluency in drawing and three-dimensional modelling, a strong sense of colour, form, and composition, and detailed knowledge of the production pipelines through which assets are created and integrated into finished games.

At Ravensbourne University London, this four-year full-time programme begins with an integrated foundation year that introduces you to the fundamental principles and tools of games art before you progress into the main degree. This extended starting point gives you time to explore the discipline, to build your artistic confidence and technical skills, and to develop the portfolio foundation that the main programme requires. Over the four years you will develop skills in concept art and character design, environment modelling, texturing and materials, rigging, and the specific workflows used in professional games production.

Industry-standard software and pipeline tools are central to the curriculum, ensuring that what you learn is directly applicable to professional practice.

Ravensbourne's London location and its strong industry connections mean the programme benefits from proximity to the UK games and creative technology sector. Portfolio development is emphasised throughout, and you will graduate with a body of work that demonstrates your professional readiness.

Graduates pursue careers as concept artists, character artists, environment artists, texture artists, and technical artists in games studios, VFX companies, animation studios, and virtual production facilities. Some continue to postgraduate study in games art or interactive media design.

Could you get in?
The grades students arrived with
<48 pts9%
48-63 pts9%
64-79 pts21%
80-95 pts12%
96-111 pts11%
112-127 pts10%
128-143 pts2%
144-159 pts2%
160-175 pts14%
How they qualified
82% got in with A-levels. The rest came in a mix of ways:
A-levels82%
Other9%
an Access course3%
no formal qualifications3%
other higher education3%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
80%
In work or further study after
80%
Continue past first year
73%
Student satisfaction
What graduates actually go on to do % of leavers
Caring personal services5%
Web and Multimedia Design ProfessionalsHighly skilled30%
Elementary occupations5%
Information Technology ProfessionalsHighly skilled15%
Artistic, literary and media occupationsHighly skilled10%
Finance ProfessionalsHighly skilled5%
Science, engineering and technology associate professionalsHighly skilled5%
Health associate professionalsHighly skilled5%
What students say National Student Survey
73%
of students are satisfied with the course overall
Teaching71%
Assessment & feedback72%
Academic support80%
Well organised69%
Learning resources68%
Student community74%
More courses like this
Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Ravensbourne University London's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

© 2026 Careermash. A concept for secondary schools.