University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Art with Placement

University of Gloucestershire
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 25% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games art is the visual craft at the heart of interactive entertainment. Where games programming makes the engine run, it is games art that gives a game its world, its characters, its atmosphere, and its identity. Games artists work across a range of specialisms, including concept art, character and environment modelling, texturing, lighting, and animation, and they must understand not only visual aesthetics but also the technical constraints that real-time rendering imposes.

It is a discipline that combines artistic skill with technical knowledge and an understanding of how players experience virtual spaces.

At the University of Gloucestershire, this four-year full-time degree is structured around developing you as a games artist capable of working at a professional level. You will build proficiency in the tools and pipelines that the games industry uses, from three-dimensional modelling and texturing software to game engines that bring assets into an interactive context. The course includes a work placement year within the games industry, an experience that places you inside a professional studio environment and gives you direct insight into how games are made in practice, the pace, the collaboration, the creative briefs, and the iterative process of building something that has to run in real time and engage real players.

You will develop a portfolio that reflects your artistic range and technical competence, and you will learn to articulate and defend creative decisions, a skill that matters greatly when working in multidisciplinary teams where artists, designers, and programmers must communicate clearly.

Graduates from games art programmes find roles as character artists, environment artists, technical artists, concept artists, and visual effects artists in games studios and in adjacent industries including film, television, virtual production, and simulation. The skills developed on this degree are also applicable in architectural visualisation, advertising, and interactive media. Many graduates also develop independent projects or pursue postgraduate specialisation.

Could you get in?
The grades students arrived with
<48 pts5%
48-63 pts5%
64-79 pts20%
80-95 pts25%
96-111 pts10%
112-127 pts15%
128-143 pts5%
144-159 pts10%
160-175 pts5%
192-207 pts5%
208-223 pts5%
How they qualified
90% got in with A-levels. The rest came in a mix of ways:
A-levels90%
Other10%
other higher education5%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
90%
In work or further study after
75%
Continue past first year
78%
Student satisfaction
What graduates earn over time
£22,500
3 years on
£30,000
5 years on
What graduates actually go on to do % of leavers
Information Technology ProfessionalsHighly skilled50%
Elementary occupations10%
Process, plant and machine operatives5%
Web and Multimedia Design ProfessionalsHighly skilled15%
Natural and social science professionalsHighly skilled5%
Welfare and housing associate professionalsHighly skilled5%
Sports and fitness occupationsHighly skilled5%
What students say National Student Survey
78%
of students are satisfied with the course overall
Teaching83%
Assessment & feedback76%
Academic support85%
Well organised75%
Learning resources61%
Student community81%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Gloucestershire's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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