University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Computing

University of Lincoln
Qualification
Degree
Length
-
UK fees / yr
£9,535
Study
part-time
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games computing brings together the technical foundations of computer science with the specialist knowledge and skills required to build interactive entertainment and simulation systems. Video games are extraordinarily complex software products, demanding expertise in real-time graphics rendering, physics simulation, artificial intelligence, audio systems, networking, user interface engineering, and the management of large codebases produced by interdisciplinary teams. Understanding those systems from the ground up, rather than simply operating within existing tools, develops a depth of technical competence that is as valuable in wider technology industries as it is in games development itself.

Studied part-time at the University of Lincoln, this degree develops versatile computing professionals capable of working across the technical dimensions of game creation and interactive media. You will study computer science fundamentals, including programming, algorithms, data structures, software engineering, and system architecture, alongside the specialist knowledge that games computing requires: real-time graphics, game engines, AI for games, game physics, and the design of interactive systems. A sandwich year with work placement provides substantial professional experience embedded in the degree, and the option of a year abroad adds an international dimension to your technical and personal development.

Work placement is a core feature of the programme, recognising that the games and technology sectors reward demonstrated professional experience alongside technical qualification.

Graduates find careers across the games industry in roles including gameplay programmer, graphics engineer, AI programmer, game tools developer, engine programmer, and technical designer. The computing skills the degree develops transfer effectively beyond games into simulation, virtual and augmented reality, defence and aerospace, fintech, and technology consultancy, where employers value the real-time programming and optimisation expertise that games computing develops. Many graduates also continue to postgraduate study in computer science, games technology, or related fields, deepening their specialisation for research or senior development roles.

Pay & prospects
90%
In work or further study after
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Lincoln's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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