University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Computing with Science Foundation Year

University of Lincoln
Qualification
Degree
Length
-
UK fees / yr
£9,535
Study
part-time
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games computing sits at the intersection of computer science and creative design, demanding both technical programming expertise and an understanding of how interactive experiences engage and challenge players. The discipline covers game engine architecture, graphics programming, artificial intelligence, physics simulation, and the software engineering practices that allow complex games to be developed and maintained. Alongside these technical foundations, games computing students also engage with the principles of game design, considering how mechanics, narrative, and interaction design combine to produce experiences worth playing.

This part-time programme at the University of Lincoln includes a science foundation year, which provides the mathematical and computational foundations you need before the main degree begins. The foundation year is particularly valuable for students who have a strong interest in computing and games but who need additional preparation in the underlying sciences. Once in the degree proper, you will develop programming skills in languages commonly used in games development, study the algorithms and data structures that underlie games systems, and build practical experience creating and testing game software.

The programme includes a sandwich year, a year abroad, and work placement activity, giving you substantial professional and international experience before you complete the degree.

Games computing graduates work across the games industry in roles including games programmer, graphics programmer, tools developer, AI programmer, and technical designer. The technical skills the degree develops also transfer well into adjacent fields such as interactive media, virtual and augmented reality, simulation, visualisation, and software engineering more broadly. The sandwich year and placement experience are particularly valuable in an industry where a demonstrable portfolio of work matters alongside academic qualifications.

Postgraduate study in computer science, games technology, or related fields is an option for those who wish to specialise further or pursue research.

Pay & prospects
90%
In work or further study after
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Lincoln's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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